I have been toying with the idea of writing some tutorials on drawing and how to use lights, shadows and textures to change your two-dimensional flat sketches into well-formed realistic drawings that have volume and depth.
A drawing has form when it convey depth, or in other words, looks three-dimensional. When a drawing presents only the outlines, it has a shape – and while the shape might be identifiable and extremely well-drawn, it keeps the drawing from conveying realism.
The problem that self-taught artists face is that they are very good at capturing the shapes, but not so great at establishing forms. The reason might lie in the fact that the play of lights and shadows must be learned through careful observation and analysis (where the light-source is, how different textures reflect lights, and so on,) and the self-taught artist draws mainly for the love of creating his own representation of what he sees. He wants to do it quickly and then move on the next drawing, and then the next.
I’ve been through the same grind, and I am still learning, but as I once noted, we all are learners situated at different points on the continuum of learning, and each of us has something to contribute to the learning of others. This is why I wrote “Evolution of a Caricaturist-How to Draw Caricatures?“, which has been performing rather well despite its infra-niche audience, and this is why I have started writing this series.
It begins with the basics. Here’s a rough outline, which might change as the series develops.
- Shapes vs. Forms
- Depth etc.
The History of Art posts will continue…though erratically, because I must write and teach and to teach through virtual sessions, I must practice a software.